﻿#region Copyright
// Copyright (c) 2011-2012 RaisingForce Team (Alikin Sergey)
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using Aiemp.ObjectModel;
using RaisingForce.Raise.Hardware;
using RaisingForce.Raise.Measures;

namespace RaisingForce.RaiseHardwareTest.ViewModel.Extensions
{
    sealed internal class RobotSavedData :
        Singleton<RobotSavedData>
    {
        #region Constructors

        private RobotSavedData()
        {
            this.ResetData();
        }

        #endregion

        #region Properties

        public Distance? MoveForwardDistance { get; set; }

        public Angle RotateAngle { get; set; }

        public RotationDirection RotateDirection { get; set; }

        #endregion

        #region Public Methods

        private readonly object syncObject = new object();

        public void ResetData()
        {   // used in App.xaml.cs (MainViewModel.OptionsChanged event handler)
            lock (this.syncObject)
            {
                this.MoveForwardDistance = null;
                this.RotateAngle = Angle.Unknown;
                this.RotateDirection = RotationDirection.CounterClockwise;
            }
        }

        #endregion
    }
}
